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Possum Roadkill
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Post subject: Posted: Wed Jun 03, 2009 11:33 pm |
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| Apprentice |
Joined: Mon May 11, 2009 2:17 am Posts: 90 Location: The woods out back |
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~WelshBlue~
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Post subject: Posted: Tue Jun 09, 2009 9:41 pm |
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| Practitioner |
Joined: Tue Jun 09, 2009 9:51 am Posts: 721 Location: looking for Wales in the country options (lol) Highscores: 1 |
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I could go on and on forever here ... words can't say it enough.
Aqua flower ... all the glass, the robot ...
I think your title of Old Master is apt
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Ash
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Post subject: Posted: Fri Jun 12, 2009 6:00 am |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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Thanks everyone  Untitled3... 
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drakaan
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Post subject: Posted: Fri Jun 12, 2009 2:54 pm |
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| Site Admin |
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Joined: Mon Jun 25, 2007 4:27 pm Posts: 582 |
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Interesting...my first thought was some kind of icy planet, but then factoring in the clouds in the bg, I started thinking hailstone...
I *really* like the textured effect (I've failed at pulling that off enough times to know how hard it is), but I keep thinking it doesn't look quite round enough...anybody else seeing it kind of button-ish, or is that just me?
 "Murphy was an optimist" --O'Toole's commentary on Murphy's Law
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Ash
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Post subject: Posted: Fri Jun 12, 2009 5:42 pm |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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It could be space clouds, nebula....etc.
But the truth is....it's the base texture of the orb thingy. sneaky, huh? :p
And yes, I made it NOT round, that was one of the point of this piece.
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drakaan
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Post subject: Posted: Fri Jun 12, 2009 6:03 pm |
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| Site Admin |
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Joined: Mon Jun 25, 2007 4:27 pm Posts: 582 |
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I finally know what the texture reminds me of!
If you've ever played StarCraft, it's a lot like the Zerg "creep" (a biological substance that covers the ground occupied by one of the three player races), except in blue rather than purple...
I'm almost afraid to ask, but how many steps did it take to get that texture?
 "Murphy was an optimist" --O'Toole's commentary on Murphy's Law
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Ash
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Post subject: Posted: Fri Jun 12, 2009 6:58 pm |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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I am more of a FPS gamer, not so hot about RTS.
Anyways, do you mean the base texture/background? or the final texture/orb thing?
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drakaan
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Post subject: Posted: Fri Jun 12, 2009 7:54 pm |
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Joined: Mon Jun 25, 2007 4:27 pm Posts: 582 |
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Ash wrote: I am more of a FPS gamer, not so hot about RTS. Anyways, do you mean the base texture/background? or the final texture/orb thing?
The orb texture...yours is much more randomized, of course...
Example:

 "Murphy was an optimist" --O'Toole's commentary on Murphy's Law
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Lance McKnight
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Post subject: Posted: Sat Jun 13, 2009 12:31 am |
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Joined: Wed Jun 10, 2009 10:17 pm Posts: 826 Location: Virginia |
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Ash, I bow to the great king of PDN...your work is so stunning, it takes PDN to a whole new height.
I would love to know how you made the glass piece...the green curvy glass back a few posts. It seem you used gradient, and a lot of BoltBait's transparency plugin. Conversative estimate is it took about 50 layers to make it so stunning.
Heh, I would use the  or the  , but those would not suffice to express my delight in seeing your work. I hope to hear some feedback from you to help my skill.
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Ash
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Post subject: Posted: Sat Jun 13, 2009 5:15 am |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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drakaan wrote: Ash wrote: I am more of a FPS gamer, not so hot about RTS. Anyways, do you mean the base texture/background? or the final texture/orb thing? The orb texture...yours is much more randomized, of course... Example:  The base texture took appx, 7 steps. and I would say the final texture took....another 10~15.... I really should save each step... Lance McKnight wrote: Ash, I bow to the great king of PDN...your work is so stunning, it takes PDN to a whole new height. I would love to know how you made the glass piece...the green curvy glass back a few posts. It seem you used gradient, and a lot of BoltBait's transparency plugin. Conversative estimate is it took about 50 layers to make it so stunning. Heh, I would use the  or the  , but those would not suffice to express my delight in seeing your work. I hope to hear some feedback from you to help my skill.
I don't think we had BB's transparency plugin back then.
I just checked the PDN file and it was about 10 layers.
Have you tried making it already?
If yes, let me know what part you are stuck, or any questions.
If not, try it first.
You will be able to ask better questions only if you try first.
Because, that was a method from a while back, maybe we can find even better methods now.
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Lance McKnight
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Post subject: Posted: Sat Jun 13, 2009 11:54 am |
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| Practitioner |
Joined: Wed Jun 10, 2009 10:17 pm Posts: 826 Location: Virginia |
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I tried a glass bottle in my gallery, it was my first attempt at making a true glass bottle. Could you give me a feedback on how it could be improved?
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Ash
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Post subject: Posted: Sun Jun 14, 2009 9:42 am |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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I remember seeing that one.
More define edges.
Also you are missing part of the table behind the glass.
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Lance McKnight
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Post subject: Posted: Sun Jun 14, 2009 1:01 pm |
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Joined: Wed Jun 10, 2009 10:17 pm Posts: 826 Location: Virginia |
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Ash wrote: I remember seeing that one.
More define edges.
Also you are missing part of the table behind the glass.
Looking back at my picture, I can see what you mean. Like I said before, I did not realize I could use alpha masking on the Chaoscope render to separate the gas from the black background. It's all in the learning experience, as I'm sure you know very well, and I appreciate your feedback.
Perhaps next time, I'll be able to make a more defined glass bottle without having to resort to excessive use of radial blur, and more with alpha masking. Thanks again for your tip.
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Ash
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Post subject: Re: Ash Posted: Mon Jul 13, 2009 9:23 am |
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| Old Master |
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Joined: Wed Jul 25, 2007 4:49 am Posts: 685 Highscores: 4 |
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Hello!  Edit: Updated with version2...
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