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 Post subject: McKnight's Emporium
PostPosted: Wed Jun 10, 2009 11:08 pm 
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Joined: Wed Jun 10, 2009 10:17 pm
Posts: 826
Location: Virginia
Newest Work

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Heaven's Glory | Landscape | Water Globe



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Last edited by Lance McKnight on Mon Dec 28, 2009 8:25 pm, edited 67 times in total.

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PostPosted: Thu Jun 11, 2009 1:30 am 
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Some good stuff there...I think I like lightning-in-a-bottle, and the 3-d puzzle best.


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"Murphy was an optimist"
--O'Toole's commentary on Murphy's Law


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PostPosted: Thu Jun 11, 2009 4:40 am 
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Wizard

Joined: Mon Jun 23, 2008 9:25 pm
Posts: 1034
Hello there Lance. Good to have you on board. This forum is really starting to rock and roll now! :lol:

Great work there :wink:


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PostPosted: Thu Jun 11, 2009 2:54 pm 
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Old Master
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Joined: Wed Oct 17, 2007 10:16 pm
Posts: 339
Location: On earth, though I am just passing through...
Ditto, how'd you make the 'lightning in a bottle'? More specifically the lightning part?

Have a nice day,
~Sidneys1


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Click to go to my deviantART portfolio.


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PostPosted: Thu Jun 11, 2009 9:09 pm 
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@Drakkan- Thanks. The 3D puzzle was an adaption of a PS tutorial I did. I wanted to see if it was possible to do PS in PDN, and I was impressed it could be acheived. What PDN may lack in the power of PS' blending options, there's plently of workarounds to get by, and that is also Welshblue's favorite piece too.

@Goonfella- I'm glad to be here. It's nice to have a little laid-back forum and a handful of serious artists who concentrate more on constructive feedback than, "kewl."

@Sidney- The glass bottle was my first true attempt at glass. I got to admit if I had used alpha-masking, it would had made it a little easier, but I screwed up with it. The thing inside the bottle is a gaseous render from Chaoscope.

I did not realize that I could use alpha masking on the Chaoscope's render, but it works very effectively. Looking again at the bottle, I realized I should had separated the black background from the gas, and it would had made it more realistic.


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PostPosted: Thu Jun 11, 2009 9:36 pm 
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Location: looking for Wales in the country options (lol)
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Yep Lance' (that's going to take me ages to get used to) the Jigsaw piece is amongst my top faves of your works. Along with the castle and that misty forestry road you did. Along with your latest coat of arms. Those colours are beautiful. Great thinking too using the fractal like that :idea:

Thinking about that jigsaw piece ... a challenge ... give it a metal border on the outside and make the pieces look 3Dish glassy ?
I think that could look amazing in your gallery :wink:


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PostPosted: Sat Jun 13, 2009 12:24 am 
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~WelshBlue~ wrote:
Thinking about that jigsaw piece ... a challenge ... give it a metal border on the outside and make the pieces look 3Dish glassy ?


That is just so weird. When I was flipping through Ash's gallery, and came across his glass piece he tried to help out at the official forum, I had a lightning bolt of an idea...to make a single piece of glassy jigsaw puzzle. :shock: That is just weird. I suppose even the great Oma would say that a lot of us are in tune with each other on the forum.

Freaky! But I am already thinking on how to make it... like Ben_R_R said, "Stay Tuned."


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PostPosted: Sat Jun 13, 2009 2:04 am 
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Joined: Tue Jun 26, 2007 3:07 am
Posts: 567
Location: WI, USA, World, Solar System
I like your fantasy castle and the bottle is amazing! For the latter I would recommend rotating some of the stars a bit, so they're not so uniform, maybe resize some of them also. Keep it up! I look forward to your next image! :D




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 Post subject: 3D "Glass" Puzzle
PostPosted: Thu Jun 18, 2009 12:04 am 
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Latest artwork, a response to Welshblue's challenge to make a glassy 3D puzzle...I think I failed somehow. :cry:

Image Removed.

C&C please.

BTW, Welsh..I used your Cog tut to help me with the 3Dish part of it. Cheers.


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Last edited by Lance McKnight on Thu Sep 03, 2009 1:21 am, edited 1 time in total.

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PostPosted: Thu Jun 18, 2009 12:46 am 
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well, it *does* look glassy, but not transparent. Like a chunk of solid translucent glass.

Main things I can see are (in no particular order):

fixing the forward-facing edges in the vivd blue layer (feather or blur or something)

make the front face transparent

add something in the background that you can use to show refraction inside the glass

use regular reflection instead of wet floor...the reflection is the wrong shape.


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"Murphy was an optimist"
--O'Toole's commentary on Murphy's Law


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PostPosted: Thu Jun 18, 2009 1:50 am 
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Joined: Thu Jun 11, 2009 1:27 am
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This image reminds me of my puzzle pieces that I did. :) Like draakan said, you should make the puzzle piece transparent. Add something in the background so you could see through it. Aaaah...I'm remembering all those transparent images that I did. :)


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PostPosted: Thu Jun 18, 2009 1:57 am 
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HELEN wrote:
This image reminds me of my puzzle pieces that I did. :) Like draakan said, you should make the puzzle piece transparent. Add something in the background so you could see through it. Aaaah...I'm remembering all those transparent images that I did. :)


Links?


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"Murphy was an optimist"
--O'Toole's commentary on Murphy's Law


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PostPosted: Thu Jun 18, 2009 4:44 am 
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Wizard

Joined: Mon Jun 23, 2008 9:25 pm
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drakaan wrote:
use regular reflection instead of wet floor...the reflection is the wrong shape.


You could still use wet floor to get the reflection - just use the rectangle select tool just below the jigsaw where the reflection would be. That should sort it out. :wink:


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PostPosted: Thu Jun 18, 2009 8:22 pm 
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You didn't fail mate ... 'cos you took on the challenge :wink:

It's all a learning curve, and practice makes perfect. Maybe when you do the drop shadow part, use the transparency slider ?
Now I've got to try it :wink:


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PostPosted: Sat Jun 20, 2009 1:43 am 
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I still think my puzzle piece is a failure nonetheless. Not even using Ash's screenshot of his undo history helped. :roll:

Believe me, I was playing with the transparency slider and trying it on several different layers. Nothing, not even when I added a solid background color. The transparency was picking up the color from the solid background. Not good at all.


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